At Collis Primary School our immersive Design & Technology curriculum provides all children opportunities to be creative and design in a varied way, with meaning. We encourage children to become independent, creative problem solvers and thinkers both as individuals and as part of a team. We encourage children to evaluate their designs, material choices and final product and also identify successes and possible development points. Design & Technology is a way for children to use their imagination and creativity, testing their own ideas, taking risks, to gain self-confidence and resilience. Our D&T curriculum is shaped by our school vision: to enable all children to encounter challenge and have the courage and determination to find a solution. We aim to foster creativity through the design and make process.
Collis has a clear skills and knowledge progression and a well thought out, whole school, yearly overview of the D&T curriculum which is problem focused. Each unit explicitly teaches technical knowledge and vocabulary. This allows for progression across year groups in all areas of D&T (textiles, structures, food, computer control, mechanisms and electrical systems). This ensures that skills and knowledge are built on year-by-year and sequenced appropriately to maximise learning.
The topics are well planned and resourced providing children with a hands-on and enriching experience. Teachers plan collaboratively using the D&T progression grid when creating their medium term plan. D&T is mostly taught half termly, however some topics lend themselves to teaching in blocks and may be taught over the course of a week. Work is evidenced in design and technology folders showing children’s progress. The use of knowledge maps enables teachers to ensure sticky knowledge and key vocabulary is taught across the project. Throughout the project, children will be exposed to revisits of previous sticky knowledge within the unit of work and previous years learning, further embedding the golden thread.
The design process should be rooted in real life, relevant contexts to give meaning to learning. The children design and create products against design criteria that consider function and purpose. With the exception of cooking and nutrition, all teaching of D&T should follow the investigate, design, make and evaluate cycle. Children are encouraged to have their own ideas focussing on the process not the end product. Therefore, opportunities for continuous evaluation are fed throughout the project. The design process allows for children to be taught key skills, including annotated diagrams, exploded diagrams and also the introduction of Computer Aided Design (CAD). During the project, some lessons will have ‘Focused Practical Tasks’ (FPTs) were a particular skill is taught explicitly. For example, practising two types of stiches, or making a prototype. As this enables children to focus on key practical skills, FPTs promotes more successful outcomes. While children make, teachers ensure that health and safety issues related to the tasks are undertaken.
D&T creates opportunities for children to be in the learning pit as the subject requires a range of knowledge and skills. Children are encouraged to problem solve independently, or with their peers. Therefore, D&T at Collis provides great opportunities for collaborative learning. In D&T, provisions should be in place to adapt teaching to support learners while still achieving the same learning objective. For example, aids to identify vocabulary. However, children are still being challenged in how they can adapt their design and product and that challenge is shown by the outcome. This includes the final product alongside their D&T folder which shows the learning journey.
In year 2, every child practiced
their running stitch on a prototype puppet
before making their final project
Pupils are introduced to specific designers, architects, engineers, chefs, nutritionists, etc. helping to engender an appreciation of human creativity and achievement and increase the cultural capital from which they can draw in the future.
In Early Years, D&T is developed through continuous provision. D&T is accessible in both our creative and construction areas within the classroom, where the children thrive by carrying out challenges set by the teacher. Depending on the children’s engagement and learning, the teacher will either revisit the challenge or move the children’s learning forward by setting a new challenge.
Example of progression in Mechanical (Golden thread ‘System’)
EYFS Year 1 Year 2
Mechanical system Mechanical system Mechanical system
Sliders Moving picture Fire engine
Year 3 Year 4
Mechanical system Electrical system
Levers and linkages Torch
Year 5 Year 6
Mechanical system Mechanical and
Cam toy electrical system
Cars
Some examples of Pupil Voice
Year 2: ‘I enjoyed making the book different to other books by using flaps, wheels and levers.’
‘I try to do my best to solve the problem before asking for help.’
Year 3: ‘Making soup was fun and it was yummy.’
Year 4: ‘I learned how to saw wood and cut food with a knife.’
Year 5: ‘You make it more than once so that you can edit it.’
Successes:
Priorities
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